Abjourne asked some questions about the planets in the setting and it’s inhabitants:
What are the three worlds primary inhabatants? Caeruleus: Humans, Atrox (dark skinned humanoids), the Nix (shape-shifting aquatic folk), and Blue Dragons.
Rojord: Dwarves, Kjempest (desert giants), Vulghards (rock skinned mountain folk), and Red Dragons.
Gyrwinn: Elves, Tilwygs (humanoid and/or spryte), Goblyns (small and large orc), and Green Dragons.
These are the primary inhabitants of each planet. All races exist on all planets (and moons & asteroids). Presently, the human population on Gyrwinn has increased due to fleeing refugees of the Atrox-Human War.
What are their terrains like? How do they differ? Caeruleus: Mostly water covered with two major continents at each of the polar areas. Lands are primarily barren and cold at center (near the poles) but more wooded and green towards the shores. The one Ocean has scatted islands all over, but nothing bigger than 15,000 sq. miles
Rojord: Very little water, mostly deserts and rocky mountains (reddish tint, much like our Mars). Scattered lakes and rivers, with most of the water flowing underground.
Gyrwinn: Fairly even mix of land and water with three major continents. The lands are very green with a mix of woods and plains.
There was a campaing that ran sometime ago. It lasted 3 sessions. Then I needed to re-evaluate the rules. One thing led to another, and I decided to drop the whole d20 rules set, in favor for the Rise To Legends rule developed by Mike Osborn.
Once the players heard this, they no longer want the play the same characters converted to the new system (because they were to similar to there characters in the Dark Eons campaign using the same system… go figure).
Now the players are creating new characters as I iron out the finishing details on the Magic system to be used.
Who knows when we will get started again.
January 25, 2008 – 12:04 am
Hello all and sorry for the long blackout!
I have no excuse except for laziness and lack of time management skills. Laziness has been my problem since I was born. Laziness will always be my problem until the day I die. But time management is something I can work on.
And I did actually worked on it. My new job (well not so new now, but new in comparison to my whole career life) has taught me some of those skills. Actually, my job sent me on a Time Management Seminar. I learned some things at that seminar, and some of them are definitely applicable not only to my job, but to my life, as well.
So here I am, trying to get back on the ball, finishing what I have started. But first, the changes:
The Worlds of Dragon Mist will no longer be a d20 game.
- I have come to the realization that I can not devote as much time on this project as I would like. There just isn’t enough time in the day. So I had to make a choice: Develop the rules or develop the back story. I chose the back story. The back story is more important to me, personally, and I have a great set of RPG rules to fall back on.
And now, introducing: Rise to Legends (R2L)
-
A good friend of mine has been working on these rules for the past 15 years or so. They have under gone many revisions and rebirths. Part of that is due to the sessios that I and the others, who have been also playing this game, for the past 5 years. We, as a group, are comfortable with these rules. And I’m sure my friend is delighted to have his game “play tested” from a DM’s point of view.There are, of course, some change due to the nature of my “world”. But the changes are simple and mainly related to the rules for casting spells.
Due to copyright issues and the personal request of my friend, this site will not host these rules, except the adjustments for my game. And those adjustments will include very little actual game mechanics. I am considering a private section of the site for the rules, for registered users (the players) so that they may have an online reference. But that is further down the line.
So, with said, I hope the game gets going soon. You will notice some of my stuff is already being posted. I hope to play soon, because the last time we played was like, years ago, I think (maybe more!).
January 19, 2008 – 10:34 pm
“Why doesn’t anyone speak Gnomish? What is wrong with you people?!?”
Who even knew Gnomes had their own language?
“You Palpatined yourself!”
This was said to one player after he critically failed a lightning bolt, sizzling himself for massive damage.
More…
December 11, 2007 – 10:32 pm
“Can I use the cross-slice double slash with thrusting, or just with hacking?”
Power-gaming at it’s best!
“We aren’t capable of making decisions without dice.”
Well, that’s true about one player at least.
More…
September 15, 2007 – 12:56 am
Still working on the interface. I just added a feature to the comments section of all post/pages. You now can reply to either the post/page or to a comment on that post/page. In other words… Threaded Comments. Those of you who do a lot of forums know what threading is about. Plus, that is one of the things I really liked about LiveJournal blogs.
So I had to have it. So, thanks to
Brian Meidell and his WordPress plugin
Threaded Comments, I do have it. It needed some tweaking because the plugin was meant for a theme that was based on a white background. But once that was done, it works great.
Next… Avatars, yet another great feature from Live Journal, and Forums in general. I found a plugin, but again, it requires some tweaking (mainly because it doesn’t do <em>exactly</em> what I want it to, and I anal like that).
I will have some updates on the content, soon. I promise. Once I get the interface working that way I want it to. Yeah. Right.